GBA Game – Butano Duck Treasure Hunt
Technologies: C++, Butano, LibreSprite
My Role: Designed custom sprite art in LibreSprite and implemented player movement logic in C++ using the Butano framework.
A Game Boy Advance project showcasing custom pixel art, player movement mechanics, collision detection, and retro-inspired gameplay design.
GBA Game – Butano Kangaroo Outback
Technologies: C++, Butano, LibreSprite
My Role: Created sprite art using LibreSprite and implemented player movement using C++ within the Butano framework.
A GBA game built with Butano that demonstrates game loop structure, asset integration, and gameplay mechanics.
GBA Game – Butano Orbits
Technologies: C++, Butano, LibreSprite
My Role: Developed core gameplay logic, created visual assets in LibreSprite, and implemented player interaction mechanics using C++ within the Butano framework
A retro-style microgame that features movement mechanics, pixel-art visuals, and interactive gameplay.
GBA Game – Butano Hot Pursuit
Technologies: C++, Butano, LibreSprite
My Role: Designed a custom pixel-art player sprite and implemented chase-based gameplay mechanics in C++, allowing the character to collect cheese while avoiding pursuing enemies.
A chase-style GBA game focused on player movement, enemy behavior, and pixel-art presentation.
GBA Game – Collect The Stars
Technologies: C++, Butano, LibreSprite
My Role: Designed the space-themed visual assets in LibreSprite and implemented player movement, animated star collection mechanics, score tracking, and enemy collision logic in C++ using the Butano framework.
A Game Boy Advance microgame where the player collects animated stars while avoiding an enemy. The game features real-time score tracking, sprite animation, and collision detection within a structured game loop environment.